Kick-Start your STEM Curriculum using SparkFun XRP/XRP Beta Robots Part 2
Continuation of hands-on learning from Part 1.
Continuation of hands-on learning from Part 1.
This hands-on session explores a practical, beginner-friendly approach to introducing machine learning in the classroom. By using micro:bits and the CreateAI platform, we will transition from “Rule-Based” Computational Thinking 1.0 to “Data-Driven” Computational Thinking 2.0.
Participants will engage in the full machine learning lifecycle—collecting, filtering, and “massaging” data to train custom models. We will also discuss the critical role of representative data and how non-representative samples lead to model bias. Discover how to use the micro:bit to enhance lessons across various curriculum areas, bridging the gap between hardware and intelligent software.
The activity uses the motion sensors in a tablet or smartphone to recreate the classic wooden labyrinth game. A fun introduction to JavaScript, starts off simple and builds to cover more complex topics including arrays, objects and algorithms. More information on the activity can be found here: https://kidjs.app/activities/labyrinth
Explore Field Effect’s Ottawa cloud-based cyber range – the same one that the Canadian Forces uses for cyber training! On a Chromebook you can work in Windows or Linux virtual machines and develop the hands-on IT and networking skills required to approach interdisciplinary cybersecurity challenges – all provided freely by ICTC through federal Cancode funding. Any web-based device will work but a keyboard and mouse are handy for navigation. Introductory activities raise awareness of operating systems and build fundamental navigation skills on popular OSes. Interdisciplinary advanced cyber activities assume these fundamental skills and provide a framework for getting into concepts like firewalls, encryption and defensive operations.