What powers robots, makes video games, and brings you all the cat videos on YouTube? The answer is.. Python! Python is an open-source coding language that allows us to speak to our computers through step-by-step instructions, and then be able to see (or hear!) the computer’s response. Python can be used to communicate anything from a simple mathematical equation, to an interactive game. We will use repl.it, a free, cloud coding environment, to make our programs come to life.
This session will help you establish a solid foundation for teaching TEJ courses. We will discuss the following:
What is important to know about the basic electronic components: resistors, capacitors, diodes, transistors
How to reinforce this knowledge with real-life examples
How to connect the electronics fundamentals to Logic Gates
What topics to explore with logic gates
If your background is not related to the TEJ field or you need to boost your confidence on topics from Ohm’s Law to Combinational Logic Circuits, join us. Extensive teaching materials will be provided.
This presentation will be hosted by two (of four) co-founders of OFSEA – the Ontario Federation of School Esports Associations. OFSEA is an Ontario educator run organization that provides opportunities for Ontario students to compete across the province in various gaming titles (e.g., Rocket League, Smash Bros, Minecraft, League of Legends, etc.). The presentation will discuss the benefits of esports in education, the state of esports across Canada, how educators can get involved, and entry points for Ontario educators to incorporate esports into their classrooms. There will also be an opportunity for educators to participate in a live demonstration of a typical classroom esports competition.
Target Grades: 4-12
TVO’s digital resources represent all Ontarians, are available free of charge, and level the playing field for virtual and at-school learning. TVO is deeply committed to supporting Ontario students with a focus on equity, accessibility, engagement, and well-being at the forefront. In this guided workshop participants will actively explore coding activities aligned with the revised Mathematics and Science and Technology Curriculum (Grades 1-8). Resources to be explored include: TVO Learn, TVO Learn mPower, TVO Learn Mathify, TVO Kids and TVO Coding in the Classroom. Join us as we showcase how you can use TVO’s digital resources to complement existing learning.
Target Grades: 1-8
Quantum computers reinvent how we conceive of and process information. In this workshop, we’ll dive into what features of quantum mechanics are used by quantum computers, break down some of their potential use cases, and dispel some of the myths and misconceptions around the technology. We’ll run an interactive demonstration of how quantum computers use these features and show teachers how their students can test them remotely on real quantum devices.
Target Grades: 9-12
Regretfully, the presenter for the Programmer’s Journal session is no longer able to attend.
This room will be available for open discussion of tips, tricks, and strategies that can be used in the CS and CE classroom. Suggested topics may include assessment and evaluation, ChatGPT and other AI, and academic integrity, or anything else that comes to mind.